Cyborg (Wind) Wind · Attack · 4★
🔍
Cutoffs P1: 800 P2: 1,116 P3: 1,200 G1: 1,300 G2: 1,400 G3: 1,495 Ends In Calculating... Season 39 Last 200 games/rank
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🧬 Monster Profile
Cyborg (Wind)
Name Cyborg
Element Wind
Archetype Attack
Natural Stars
Skill-ups to Max
×10
Base Stats ⓘ
HP 8,730
25th %ile: 9885
Median: 10215
75th %ile: 10545
Cyborg (Wind): 8,730
9390 12345
ATK 714
25th %ile: 812
Median: 845
75th %ile: 867
Cyborg (Wind): 714
747 1098
DEF 516
25th %ile: 593
Median: 615
75th %ile: 637
Cyborg (Wind): 516
406 714
SPD 103
25th %ile: 101
Median: 103
75th %ile: 105
Cyborg (Wind): 103
95 123
CR 15%
25th %ile: 15%
Median: 15%
75th %ile: 30%
Cyborg (Wind): 15%
15% 30%
RES 15%
25th %ile: 15%
Median: 15%
75th %ile: 15%
Cyborg (Wind): 15%
15% 40%
ACC 0%
25th %ile: 0%
Median: 0%
75th %ile: 25%
Cyborg (Wind): 0%
0% 25%
25–75th %ile Median This monster
⚔️ Skills
Flying Kick
Flying Kick

Attacks the enemy to decrease the Defense for 2 turns with a 50% chance.

Max Skill: +25% Harmful Effect Rate +25% Damage
Mult: ATK 3.8*ATK
Effects: Decrease DEF
▸Damage +5%
▸Damage +5%
▸Effect Rate +10%
▸Damage +15%
▸Effect Rate +15%
Crescent Kick
Crescent Kick

Attacks the enemy to deal damage that ignores all beneficial effects that reduce damage taken. The target defeated by this attack cannot be revived during the battle.

Cooldown: 4 turns → 3 turns (−1)
Max Skill: -1 CD +30% Damage
Mult: ATK 6.0*ATK
Effects: Ignore Damage Reduction Anti-Revive
▸Damage +5%
▸Damage +5%
▸Damage +10%
▸Damage +10%
▸Cooltime Turn -1
Self Repair (Passive)
Self Repair (Passive) Passive

Recovers your HP by 20% if you gain a turn while having 50% or below HP. Increases the damage by up to 100% according to your HP condition if you attack the enemy while having more than 50% HP. [Automatic Effect]

Max Skill: (no skill-ups)
Effects: Self-Heal Increase Damage
⚖️
No recorded balance patches for Cyborg (Wind).
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